The DPS is easy to scale against single targets, the only concern is how to make the build generate charges frequently enough to clear maps without having to cast Enduring Cry all the time (especially now with the cooldown nerf). CoronaLVR. Auras from your Skills have 10% increased Effect on you. This introduces a couple of benefits such as being able to use Frenzy as a trigger for Frenzy Charge generation (even on bosses). that's where either Frenzy comes in, or if you already still have charges from before the boss use a worm flask to keep them up. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge. So we can have 10 power and frenzy charges. Also spent the chaos on. Charge generation. Active skill. + (15-25)% to Cold Resistance. +1 to Maximum. This can be increased by an additional 3 charges and roughly 3. Buff grants 2% additional Physical Damage Reduction per Endurance Charge. We are also picking up Inner Conviction to get 3% More Damage per Power Charge. At ~45k dps with bleed I feel like that's plenty for map clearing. 4% more Damage per Frenzy Charge. One Step Ahead : Your Action Speed is at least 108% of base value, and Nearby Enemy Monster's Action Speed is at most 92% of base value. I do have 2 Terminus Est in storage. It also assists with Frenzy charge generation on unique and rare enemies. Aside from being a cheap sword with extremely high raw DPS, it has a mod that generates a frenzy charge for each attack that ignites an enemy. °+1 pow from ascendancy notable. So we can have 10 power and frenzy charges. 21, we only lose 30% increased critical chance. Lose all Frenzy, Endurance, and Power Charges when you Move. 50 (T3, T4) 20% reduced Effect of your Marks. Eternal Bloodlust 10% increased Damage per Frenzy Charge. Maybe use Blood Dance unique boots for flicker charge generation, and maybe the sword mastery that generates a frenzy charge when hitting a unique enemy. Anomalous triggers on hit, and so will never give "you" the charges because again the credit is going to the totem, not "you". Thought the new Kaom's spirit gloves looked cool and wanted to do something with them. 25% chance to grant a Frenzy Charge when Hit Which makes it part of the curse itself. 92 seconds. They convert the Life Regeneration stat into Rage Generation, allowing you to achieve a high uptime of the Berserk buff. getting 20% duration allows you to be permanently up in power/frenzy charges. Frenzy Charges provide increased Attack Speed, as well as more damage. Every 1% more is +- 4-5% increased depending on your scaling. It's a bit of a hassle to keep up, though. 22 votes, 12 comments. That basically makes it cost nothing as it is based off of your life not ES. 2. Intro. A quick note: To reach the maximum of a specific charge type, I'm assuming you're using two Precursor's emblem with +3 to the charge type you're trying to maximize. Auras. Firstly when you look at the flicker strike gem you can see that the added damage efficiency is high => flicker builds love added damage to attack. In expedition, the big damage guys used +2 min frenzy on shields and +1 min frenzy on rings. Per 1% Quality: Cursed Enemies have a 0. French87 • Additional comment actions. <One Frenzy Charge mod and Two Power Charge Mods>. 1. One way is to get aspect of the cat to switch forms more often (for example less dur linked to it) to more often get your charges. Frenzy Charges are associated with. Supported skills also deal more damage per endurance charge and has reduced enemy stun threshold. 6% increased Critical Strike Chance per Frenzy Charge. Replaced the Spell Suppression mastery with "+1 Power Charge" notable, combined with the power charge buff in 3. power and frenzy. LESS RELIABLE OR ONLY RELIABLE WHILE MAPPING -veiled ring mod -elder/shaper mods on amulet, weapons -redeemer boots/weaps -endurance on melee stun gem/mod,. Depending on what you need it for and how reliable you need it to be: VERY RELIABLE -enduring cry -chieftain ascendancy -replica farrul's -conq chest. It's neat that this exists, but the main reason people use things like the min charge crafts is to avoid the tedium of constantly manually keeping charges up, which this doesn't solve better than other methods that already exist. Posted by. (20-40)% increased Frenzy Charge Duration: 10% chance to gain a Frenzy Charge on Hit: 10% chance to gain a Frenzy Charge on Kill: You have Iron Reflexes. Then I've been thinking about endurance charge gen (or frenzy). A subreddit dedicated to Path of Exile, an ARPG made by Grinding Gear Games. We take the best of raider ascendency and use it for deadeye, each charge gives us 4% increased attack speed and damage. You need a way to generate more charges. Your suggested enchantment is in itself not a bad idea, but I don't think it can be put up to similarly numbers in order to make up for a uniqueless charge generation without being considered broken. 1. MIN POW CHARGES = 7. 5% more Attack Damage per Frenzy ChargeLooking for useful specters that give charges. Continue reading "Anomalous. +20 to Dexterity and Intelligence. Experimenting with Cast on Crit Discharge while generating power, frenzy and endurance charges at the same time. 6 Other means to gain charges 5. Doedre's Elixir. 5. I use spectres to generate power and frenzy charges. Charge-maxing as a necro summoner. 1 Answer. Notice there are 4 other lines in the Poacher's Mark gem with the exact same wording, describing an affect of the curse. Last bumped on Apr 14, 2021, 6:16:03 PM. Self curse with temp chains for longer duration Mana potions. Level: 1: Effect (15-20)% chance to gain a Frenzy Charge when Hit: Granted Buff Id: Aura Radius (if any), in 0. You attack with frenzy at target location, triggering your main hand (left side) poets pen. There are three types of charge every character can have, each corresponding to a different core attribute: Endurance Charges are associated with strength. Farrul's as a chest and going raider will clear any issues with charge generation, so you can really use whatever weapon you want. 300 (T3, T4) 10% chance to Steal Power, Frenzy, and Endurance Charges on Hit. 00 secCan Store 1 Use(s)Cast Time: InstantRequires Level 16Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. 25% chance to gain a frenzy charge on hit Then "curse effect" wouldn't apply. Power Charge on Critical (PCoC) is lazy charge generation, 20% crit chance (from quality) and will give 12% more damage at max. The intention of this change is to make physical attacks more powerful, with the bonus falling off if stacked. 3 Charge on skill usage 5. depends on build. In this case, a melee weapon will be the. Other option is to get pierce from the tree, there is a new tree branch which gives +1 for 2 points, and +3 for 4. Preferably I would get really strong endurance charge gain, and would utilize immortal call to cover a lot of the big hitsthat bloodnotch tech demands I solve for. The fact that the Totems can benefit from Fortify and Endurance Charge generation makes it viable. (25-30)% chance to gain a Frenzy Charge on Killing an Enemy affected by at least 5 Poisons. amulet. I can solve this by using alt quality Blood Rage. Gameplay. There's a monkey that grants each charge type whenever it warcries, which when linked to blood magic is spammed like a mofo. Frenzy charges increase your attack speed. Cost: 10 Mana. Frenzy as main skill to stack and facilitate frenzy charge generation (I don t like on kill generation) 19. 2 Charge on stun 5. 1 Frenzy charge on Kill 5. I am looking for another mob that gives either endurance charges or, preferably, power charges. Buff grants +2% to all Elemental Resistances per Endurance Charge. Gaining a new power charge resets the duration of all remaining power charges. (7-10)% increased Effect of Elusive on you per Power Charge. 300 (T3, T4) 5% chance to Steal Power, Frenzy, and Endurance Charges on Hit. Level: (1-20) Cost & Reservation Multiplier: 120% Requires Level 31 Supports any skill you use to hit enemies yourself. A subreddit dedicated to Path of Exile, an ARPG made by Grinding Gear Games…15% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges. 1. Never received more than 1 frenzy charge per barrage attack. Physical Damage Reduction per Endurance Charge: 15%. The physical damage reduction is effective against hits and non-hits such as bleeding. Act 6 - Southern Forest has both the Host. 4. Frenzy for frenzy. Blood rage is pretty usable on any build that either leaches or has enough hp regen, and it's usually only one activate per map. Fangheart25. (since crits force ignite, so your charge gen is better with crit) try to get a better Oro's btw. So 2 attacks per second X ~5% chance (assuming lvl 4 enhance and 23% quality) would take you like 30 seconds to get to 3 frenzy charges. Cannot support skills used by totems, traps, or mines. 1. Unbreakable applies a portion of your Armor to Elemental Damage taken from Hits. 4 Frenzy charge with other conditions 5. Cursed enemies have a 100% chance to grant a Power Charge when slain. As the others have said, Blood Rage is a good source. 1. For those unfamiliar, or who don't want to pull up the wiki; this is what Harmony of Purpose does: Nearby Enemies cannot gain Power, Frenzy or Endurance Charges. Also it combos nicely with the Ahn's unique items. Eternal Exploitation 10% increased Damage per Power Charge. It's not always impressive but it can be good for builds where it's awkward to work in a method of consistent charge generation. 25% increased Attack Speed Buff grants 0. 2. 20% chance to gain a Frenzy Charge when you Hit your Marked Enemy. le 5 avr. Multistrike and Ancestral Call makes it so when you teleport into a pack of mobs and hit something, you also hit 2 enemies next to it, and multihit for a total of 6-9 hits before your Holy Nova even procs. Full Path of Exile. 4 Charge on flask use 5. Endurance charges = fire, Power charges = lightning and Frenzy = Cold. 21, we only lose 30% increased critical chance. Path of Exile. Frenzy if you have a wand, so on, so forth. I said people don't pick O&O for endurance charge generation, ever. You can initially have up to three charges of each kind (power, frenzy, and endurance), which will last for 10 seconds - but as you've noticed, you can refresh this duration indefinitely. Reservation Mastery. Anomalous Blood Rage has a small change to gain a frenzy charge on hit with bosses, but its generally not worth the price investment in my opinion. Finally get Max Endurance Charges to get Max Frenzy Charges by picking up Masterful Form of Slayer. Can anyone help me with some mobs that give charges please. Power Charges are associated. If you go raider, it's usually frenzy charge stacking, with added cold damage paper frenzy. Please contact the moderators of this subreddit if you have any questions or concerns. Finally, a note about Frenzy charges: You might wonder how we're handling frenzy charges on a flicker build that isn't using one of the common frenzy-gen tricks, and indeed, we don't really have any tricks! The flicker gem itself has a 20% chance to gain a frenzy charge on hit, and the sword mastery has an 8% chance on hitting a unique. 3. I havent personally played this one in ruthless, but it would be my next choice to try because of how much move speed and easy damage it gets from frenzy charges. Every charge gives us: - 10% increased attack speed. Most on hit stuff won't work. We pierce our sides. My 2c. Blood Rage is a natural complement for the build, and takes care of the Frenzy Charge generation organically. 4. 25% chance to gain a Frenzy Charge on Hit 3% increased Cooldown Recovery Rate 1% increased teleport range Deals (142. I still use Blood Rage, as the increased attack speed and the life leech is still very good, and using it gets me to 50% total frenzy charge generation, getting me to my max frenzy charges, which is currently 7, in only one or two packs when mapping. 1. FrenzyChargeWhenHit: Mod type: FrenzyChargeWhenHit: Mod domain: Delve (Id: 16) Generation type: Suffix (Id: 2) Req. 1% additional Physical Damage Reduction per Frenzy Charge. 02% of Elemental Attack Damage leeched as Life (5-15)% increased Attack. 20% reduced Effect of your Marks. Build Cost - High Budget: 50-100 div Power Charges: Playing with 10 power charges - Overcharge, Instability, Infused (Skill Tree), +3 Power Charge - Forbidden. Hold the "A" key to allow corpse targeting. Warning Call will give us a lot of armour, which is going to help. Gain a Frenzy Charge on Kill. Forum Index » Bug Reports » View Thread. on casters they are the hardest to generate. 6 * 0. 00 sec Can Store 1 Use(s) Cast Time: Instant Requires Level 16 Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Discussion about Path of Exile, a free ARPG made by Grinding Gear GamesFirst of all don't take the Frenzy/Endurance node in Slayer. Deals (56-394) to (203-1422) base Lightning Damage per Power Charge removed. 10% increased Damage with Poison per Frenzy Charge. 1. Every 5 passives is approximately 70% increased often additional attackspeed as well. °+2 from tree (you can get 3 actually) °+2 from malachai's loop. I have looked at the necromicon, but it doesn't even list the carnage specters. Blood Rage Spell, Duration, Physical Level: (1-20) Cost: (12-29) Life Cooldown Time: 1. As the build become more rely on power charge to gain critical chance, "Blind Support" on Frenzy setup will be replaced by "Increase Critical Strike Support" to allow more reliable. Cursed enemies have a 100% chance to grant a Power Charge when slain. often very cheap builds could also just look at poeninja and look for builds which use farruls. Discharge. Now you have him in your "desecrate pool". ago. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge. {"payload":{"allShortcutsEnabled":false,"fileTree":{"data":{"items":[{"name":"images","path":"data/images","contentType":"directory"},{"name":"tesseract","path":"data. Stack as many sources of frenzy charge (and other charges if you need) on kill. Third: Get a Chains of Emancipation. + (15-25)% to Chaos Resistance. Paradoxica Vaal Rapier One Handed Sword Physical Damage: 22-87 Critical Strike Chance: 6. Charged traps gives good power and frenzy charge generation and similar builds will use a badge of brotherhood to stack frenzies as well. - 4% more damage. Thing about charge duration nodes is that if you have inconsistent charge generation which is fairly common you frequently drop charges periodically as well as keeping charges consistently between. Frenzy Charge are associated with Dexterity. 1% additional Physical Damage Reduction per Frenzy Charge. It will give you one frenzy charge on the first crit you make. You gain the Fortify buff, granting damage reduction. By default players can stack upto 3 Frenzy Charges, skill tree passive nodes need to be activated. +360 to Accuracy Rating (180-220)% increased Physical Damage 20% increased Attack SpeedDoedre's Elixir. Frenzy charge based discharge with Badge seems hard to pull off because the charge generation is so much worse. (7-10)% increased Effect of Elusive on you per Power Charge. That adds up to 25% chance to get a frenzy charge per hit. Prior to 6L Farrul's tho you want a chest with "%chance to gain frenzy charge on hit". Multistrike repeats the same skill, bypassing *all* costs. Can't remember exactly where those are spawned, but it's quite common and I'm pretty sure you can get them even before map. With this build, we're using one of the oldest methods: the unique sword Oro's Sacrifice. This should be additive with other sources of frenzy charge on hit such as quality on poacher's mark, the Raider ascendancy notable, the frenzy charge on hit mark mastery, or the frenzy charge on hit redeemer chest mod. No rares or uniques can replace Darkrays. Frenzy charge generation to sustain flicker: The downside of Flicker Strike is that it consumes 1 frenzy charge each cast to bypass its 2sec cooldown. Redeemer's Chests can have 10% chance to get frenzy charges on hit. 23% chance to lose a frenzy charge on using a travel skill. When reducing damage from hits, it stacks with the damage reduction from. Refills as you kill monsters. Just a small tip for charge generation with summoners for Delve. Notable Passive Skills: · +8% Area of Effect per Endurance Charge. Server: PC, Xbox One, PS4. This build utilizes two frenzy charge generators - Blood Rage, that will give you chance to gain a frenzy charge on kill and the Terminus Est unique sword that will generate 1 frenzy charge every time you deal a critical strike. Multistrike is a poor choice if you just want to generate Frenzy Charges - Frenzy only generates one Charge per activation. 4 seconds. Anyway, didn't give much thought to what the notables should be but here's what I thought of: Small Cluster Jewel (1): Endurance Charge Duration. Per 1% Quality: Cursed Enemies have a 0. on Apr 14, 2021, 12:39:52 PM. With 1 unique item and Slayer class you can. Attack Damage: (115-135)% of base. 02% of Elemental Attack Damage leeched as Life (5-15)% increased Attack. 5% increased Attack Damage This is a Support Gem. Frenzy Charges and Power Charges are both used as well, and are especially useful for beefy bosses, where full uptime of a Diamond Flask is not possible or guaranteed. 3. Oro's sacrifice with passives to gain high chance to burn and multi strike gem. Gain 1 Endurance Charge per 5 Power. ago. {"payload":{"allShortcutsEnabled":false,"fileTree":{"data":{"items":[{"name":"images","path":"data/images","contentType":"directory"},{"name":"tesseract","path":"data. Oro's sacrifice flicker strike is one of mainstream builds though as it has topclass clearing speed of maps, but you may have trouble with. 28. This is just generically very strong. not gonna be a huge dps increase but it's an easy one and without it being 6L a quite. 5% more Attack Damage per Frenzy Charge. Take the frenzy on hit for example, any build that wants easy frenzy charges like that probably also wants the frenzy charge node you're sacrificing. You and Nearby Party Members Share Power, Frenzy and Endurance Charges with each other. Some others that are good are. AotC also gives 40% increased cast speed on top of the frenzy charge base. List of notable passive skills List of cluster jewel keystone passive skills Righteous Path: 10% increased Effect of Consecrated Ground. Disagree. 529K subscribers in the pathofexile community. Oro's Sacrifice looks much more in line with my play style. Upon burning an enemy you gain frenzy charges, this is more powerful than blood rage or any other on kill frenzy charge gains. Graceful Assault now has onslaught effectiveness, making it a mini Avatar of the ChaseOnly need to 5 link in the original build. Malevolence substantially increases your damage and Skill Effect Duration. 2-168). I am using the Baron and zombies for damage with specter support. Deals (69-639) to (206-1918) base Lightning Damage per Power Charge removed Deals (110-1023) to (165-1535) base Fire Damage per Endurance Charge removed Deals (110-1023) to (165-1535) base Cold Damage per Frenzy Charge removed 60% less Damage with Ailments 20% increased Area of Effect per charge consumed. This means that you are now permanently generating Charges while you are Channeling Cyclone. 22 Ancestor. It also does decent damage. Lightning Arrow Deadeye Path of Exile Endgame Build Guide: Gear Progression: Milestones, Budget Items, Endgame & Crafting. Icon: K. Cursed enemies have a 100% chance to grant a Power Charge when slain. Make sure. Gives 100 life, Phasing, Frenzy and Power Charge generation, and free Aspect of the Cat. Legend fades to myth, and even myth is long forgotten when the build that gave it birth comes again. Granted, though, the extra life leech and frenzy charge on kill can be useful, but getting 6% LL isn't really difficult with gear. Build more endurance charge generation. Modified 3 years, 9 months ago Viewed 15k times 3 Been trying to theorycraft a flicker strike build for the upcoming Metamorph league, but I've been running short on. I still use Blood Rage, as the increased attack speed and the life leech is still very good, and using it gets me to 50% total frenzy charge generation, getting me to my max frenzy charges, which is currently 7, in only one or two packs when mapping. 2. Frenzy generates a Frenzy Charge on hit. - 33% increased evasion rating. 3. 4. Cursed enemies have a 100% chance to grant a Frenzy Charge when slain Cursed enemies grant (15-50) Life when Hit by Attacks Cursed enemies grant (8-25) Mana when Hit by AttacksNoxKnocksKnox • 2 yr. Warchief and hit with Frenzy a few times for charge gen. Jump to navigation Jump to search. 1% chance to gain a Frenzy Charge when you Hit a Unique Enemy Buff grants 0. The other nodes I love in this tree are the Gratuitous Violence and Blood in the Eyes nodes. I believe Precursor's Emblem has a frenzy charges on hit mod. They are associated with strength and represent a temporary increase to the ability to endure pain during combat. 1. This is partly due to how their damage is calculated from the character's offensive stats and they don't have their own offense technically. 00% Effectiveness of Added Damage: 200% Requires Level 12 Damages enemies in an area, applying a debuff for a short duration. yea just as what it said in the title. Generation type: Suffix (Id: 2) Req. 1 Frenzy charge on Kill 5. Attacking the cursed enemy will grant life and mana, and killing them will grant a frenzy charge. 56 votes, 35 comments. 3 Steal frenzy charge 5. A sword is highly recommended because of the Sword Mastery which gives an 8% chance to generate a Frenzy charge when you hit a unique enemy. Oh, and free onslaught too. 6 * 0. 1. GMP for Quality of Life. 6% increased Critical Strike Chance per Frenzy Charge. Might need a bloodgrip later. Gain a Frenzy Charge when an Enemy Dies while in this Skill's Area Every second, gain a Frenzy Charge if an Enemy is in this Skill's Area Deals (29. 3 Steal frenzy charge 5. It does not grant a bonus to your. 50 (T3, T4) 15% reduced Effect of your Marks. reReddit: Top posts of 2021. The key synergy here is that the more frenzy charges you build up the more damage discharge does. Elegant hubris changes notables and one of the notables it can change one to is. For endurance charge, you get a warcry which is fair easy for everyone who want to use endurance charge. Have a white bow with high aps in off hand with frenzy and faster attacks. The other nodes I love in this tree are the Gratuitous Violence and Blood in the Eyes nodes. Frenzy Charges on hit and a chance to get Onslaught when you generate a Frenzy Charge does sound really cool. Charging Offensive is a notable passive skill that grants increased attack damage and attack speed with channelling skills. At max level (without quality), you're gaining 11% increased attack speed per frenzy charge on top of the 5% each you. Spiritual successor to…It lets you have those charge bonuses permanently. Ensure you have unreserved mana to trigger the mark. Greater Multiple Projectiles Support adds 4 additional projectiles to supported skills. 52 x 0. A subreddit dedicated to Path of Exile, an ARPG made by Grinding Gear Games. Start as Shadow and make sure to pick up the Mana Leech. The problem is that even without it I have at least 5 buttons to press on a boss, plus flasks. Also it combos nicely with the Ahn's unique items. 300 (T3, T4) -1 to Maximum Endurance Charges. Also, a precursors emblem with 15% chance to gain max frenzies when you gain a frenzy is good. +1 to Minimum Frenzy Charges. Eternal Bloodlust 10% increased Damage per Frenzy Charge. Frenzy Charge we would get through Blood Rage, so we are going CI. 9 mo. We can spec into frenzy charges for more attack speed, cast speed, and more importantly, damage. Preferably I would get really strong endurance charge gain, and would utilize immortal call to cover a lot of the big hitsthat bloodnotch tech demands I solve for. Base duration is 3. 513K subscribers in the pathofexile community. But it says Cursed Enemies have a 0. Gain a Frenzy Charge on Kill. skeletons tend to time out / die / replace older skeletons, which means that the Chieftains have to start their frenzy generation from scratch. But then you need to be a juggernaut to avoid the slow. The only way you're gonna get permanent frenzy charges on bosses is with oro's, terminus, or golden rule/red trail. Frenzy charge generation - on hit, not on kill, sustaining during mapping is no issue because of blood rage, so single boss fight charge generation: 20% Quality Flicker strike gem: 20% 20% Quality Poacher's Mark: 5% 20% Quality Anomalous Blood rage (very expensive): 2% Sword Mastery: 8% Redeemer Body Armour: 10% Mark Mastery: 10%You have no frenzy generation (besides blood rage so you could be dropping frenzies on bosses), but you're using Ice Bite in your six link and +2 Frenzy Ascendancy. 49: 20: Precursor's Emblem Precursor's Emblem Sapphire Ring Requires Level 49 +(20-30)% to Cold Resistance +20 to Dexterity 5% increased maximum Energy Shield 5% increased maximum Life <Three Frenzy Charge. Let's say 40% crit chance. The problem is that even without it I have at least 5 buttons to press on a boss, plus flasks. From Path of Exile Wiki. When this mod was revealed for Endurance charges, people asked if it would mean infinite Discharge, but it was confirmed to not the be the case since Discharge needs to consume the charge in order to work, much like Flicker Strike needs to consume frenzies to bypass the cool down. Gain a Frenzy Charge on Kill. hohohohohohoaaa. The small passive leading to Masterful Form grants 10% increased attack damage, 10% increased endurance charge duration and 10% increased frenzy charge duration. Gaining a new power charge resets the duration of all remaining power charges. To generate All the charges we use Ralakesh's Impatience, since we are stationary while casting the spell. <One Frenzy Charge mod and Two Power Charge Mods>. Mod Id: EnchantmentFrenzyDamagePerFrenzyCharge1: Name: Enchantment Frenzy Damage Per Frenzy Charge 1: Groups: SkillEnchantment: Mod type. Already tried with Lochtonial Caress + Green Dream / Green nightmare (Under the Faith and Steel. On top of that, you can link utility to your Frenzy to further buff your spells, such as a Combustion to lower enemy Resistances, Inspiration to gather charges so your spells can make use of them, and much more. Tree gives 25% reduced, Awakened. Same issue with the body armor mod "10% chance to gain a frenzy charge on hit" I increased arrow count to 20 with Barrage Volley Fire and would never gain more than 1 charge per attack. You can hit 4-6 notables with just the 8 starting travel nodes lost. Some of the most commonly used techniques to generate Frenzy Charges are the following: Modified 3 years, 9 months ago Viewed 15k times 3 Been trying to theorycraft a flicker strike build for the upcoming Metamorph league, but I've been running short on ideas to sustain Frenzy Charges for Flicker Strike. Might as well slot in Terminus Est as well, it's not very expensive and you can use it in like act 5/6. Additionally, you can put this in a 4-link with CoH + Curse, I assume.